Rady pre písanie
- Webové a e-mailové adresy sú automaticky zmenené na odkazy.
Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <object> <embed>
Tento web povoľuje HTML obsah. Možno vás desí učenie sa HTML, ale naučiť sa používať niekoľko málo najzákladnejších HTML "značiek" je veľmi ľahké. Táto tabuľka zobrazuje príklady pre každú značku povolenú na tomto webe.
Viacej informácií nájdete vo špecifikácii HTML na W3C alebo si nájdite iné stránky, kde je HTML vysvetlené.
Popis značky Napíšete Získate Odkazy na iné stránky. <a href="https://www.zair.sk">Zobor Air - Paragliding Nitra</a>
Zobor Air - Paragliding Nitra Zvýraznené <em>Zvýraznené</em>
Zvýraznené Tučné <strong>Tučné</strong>
Tučné Citácia <cite>Citácia</cite>
Citácia Zobrazenie zdrojového kódu <code>Kód</code>
Kód
Nečíslovaný zoznam - použite <li> na začiatku každej položky zoznamu <ul> <li>Prvá položka</li> <li>Druhá položka</li> </ul>
- Prvá položka
- Druhá položka
Číslovaný zoznam - použite <li> na začiatku každej položky zoznamu <ol> <li>Prvá položka</li> <li>Druhá položka</li> </ol>
- Prvá položka
- Druhá položka
Zoznam definície je podobný ostatným HTML zoznamom. <dl> začína zoznam definícii, <dt> začína termín a <dd> začína popis definície. <dl> <dt>Prvý termín</dt> <dd>Prvá definícia</dd> <dt>Druhý termín</dt> <dd>Druhá definícia</dd> </dl>
- Prvý termín
- Prvá definícia
- Druhý termín
- Druhá definícia
Chýba nápoveda pre značku object. Chýba nápoveda pre značku embed. Väčšinu neobvyklých znakov môžete zadávať bez problémov.
Pokiaľ narazíte na problémy, skúste použiť HTML entity. Napr. zapíšte & pre znak ampersandu &. Kompletný zoznam HTML entít nájdete na stránke entity. Medzi najpoužívanejšie patrí:
Popis znaku Napíšete Získate Ampersand &
& Väčší ako >
> Menší ako <
< Úvodzovky "
" - Automaticky sa rozpoznávajú riadky a odstavce. Automaticky sa vložia značky pre zalomenie riadku <br />, začiatok <p> a koniec </p> odstavca. Pokiaľ nie sú odstavce rozoznané, jednoducho pridajte pár prázdnych riadkov.
Gallery2 Filter:
You can link to items in your embedded Gallery2 using a special code. This code will be replaced by a thumbnail image that is linked to the actual item in your Gallery.
Syntax:
[G2: item_id n= number type= type size= number class= name frame= name album_frame= name item_frame= name ]
- item_id (required): This is the item ID from Gallery2. If you look at the URL of the item, this is the last number. Note that if the item_id is a single photo, n must be 1.
- n (suggested): This is the number of photos you want the block to show. It will override whatever is set in the defaults (initially 1). Note: this will change past instances where you did not set n -- the reason for its suggested use.
- type: The default type of gallery block. Any of the following may be used: randomImage, recentImage, viewedImage, randomAlbum, recentAlbum, viewedAlbum, dailyImage, weeklyImage, monthlyImage, dailyAlbum, weeklyAlbum, monthlyAlbum, specificItem. Note that for n=1, selectedItem is automatically chosen regardless of this parameter.
- class: The block that Gallery2 returns is wrapped in a DIV so additional styling can be done. The classes for this DIV are located in g2_filter.css. Included with the module are "left", "right", and "nowrap". These position the image block to the left or right or on a line all its own with the text not wrapping. You can also add your own class(es) to the CSS file and they will automatically be available.
- size: The length of the longest side for the thumbnail. The other side is determined automatically to keep the same aspect ratio. This option (for Gallery2.2 and above) will use the gallery image that is closest in size, and so may end up using a smaller image and expanding it (lower quality). If so, use "exactsize". For Gallery2.1, if you want your size to be bigger thanthe thumbnail size for that image as defined in your Gallery2, you must select "Full Size" inthe gallery settings page (but note that the full image will be returned and then resized by the browser, so it may take a while to download).
- exactsize: The length of the longest side for the thumbnail. The other side is determined automatically to keep the same aspect ratio. This option always ensures that the image is scaled from a larger image and so image quality is maintained. This only works for Gallery2.2 and above.
- frame/album_frame/item_frame: You can use just "frame" to assign a frame to the thumbnail regardless of whether it\'s for an album or a single item. Using aframe will only affect albums and iframe will only affect single items. Frames included with the default Gallery 2 install are: bamboo, book, brand , dots, flicking, gold, gold2, polaroid, polaroids, shadow, shells, slide, solid, notebook, wood.
-
SWF Tools Filter
The basic syntax for embedding a flash file (.swf), flash movie (.flv) or audio file (.mp3) is:
[swf file="filename.swf"]
If you would like to override SWF Tools and flash player default settings, you can specify additional parameters. For example:
[swf file="song.mp3" flashvars="backcolor=#AABBCC&&forecolor=#11AA11"]
If you would like to output a list of files then the format is:
SWF Tools Filter will accept following:[swf files="image1.jpg&&image2.jpg&&..."]
- params : You can specify values for parameters to be passed to Flash
to control the appearance of the output. Typical values are
bgcolor and wmode. Example:
params="wmode=true&&bgcolor="#00FF00"
Alternatively you can supply each parameter individually without usingparams
. Examplewmode="true" bgcolor="#00FF00"
- flashvars : You can specify values for output as flashvars, which
become available to the Flash movie that is playing. This is often done
to control a media player. Refer to the documentation of the flash player
you are using to know what flashvar options are available.
Example:
flashvars="autostart=true&&volume=80"
- methods : Optional information about how to display the file. The most
common usage is to specify a particular media player and
thus override the default specified on the settings page.
Example:
methods="player=onepixelout_mp3"
WARNING: with params, flashvars and othervars, pass multiple values separated by &&.
- params : You can specify values for parameters to be passed to Flash
to control the appearance of the output. Typical values are
bgcolor and wmode. Example: